Akili: Male Leonine Chaos Mage.  Usually the more cautious one of the group; he has learned enough about his powers to be wary of them, which often carries over into other decisions.  However, when it comes to decisive, outright destruction (or a close approximation thereof), he's the one you want.  He has also recently become a cleric of Eldar.

Sarai: Female Elven Wizard.  So full of moxie that it shoves aside self-preservation, she's the first to charge recklessly into battle, and just as often the first to come dangerously close to being knocked out.  Fortunately, she has enough magic at her disposal to handle the worst of enemy forces. She's also the party's packrat, as many random items seem to later become spell components.

Kenlow: Male Dragon-Lion-Bat-Wolf-thing Elementalist.  The, uh, being of mystery himself.  Able to clear a crowded room simply by walking into it (as people flee from his appearance), he is uncertain of his origins, and until recently most of his past.  Having regained the majority of his memories, he is definitely one to have on your side.  Especially while holding the Godslayer.

Andune: Male Half-Elven Sorceror.  Also highly skilled with magic, Andune has picked up several rogue-like skills, such as being able to sneak around and search for things.  That's a handy talent - the rest of the party can break down the door (and the wall around it, and perhaps the floor underneath and the ceiling above) but he can point out where that would be most effective.

Oyhat: Male Human Cleric.  Tall, bald, and brown of skin, he looks more like a monk than a cleric... which is fitting, as he is a part of a very rare clerical following of Eryn, and has several monk-like abilities, including the one where he can wade into the midst of battle and deck soldiers with nothing but his bare hands.  Access to divine magic just makes him that much more dangerous to his opponents, and useful to everyone else.

Atheele: Male Elven Ranger.  Highly focused in the arts of the longbow, you only want to take him on outside of range... say, somewhere in the next city over.  Capable of peppering a target with precisely-fired arrows in the time anyone else can swing a sword, he is the sharpshooter to call when you want to fire into an arrow-slit in a castle wall.