Talent

Requirement

Description

Armor

Light Armor

None

You are proficient in the use of light armor types

Medium Armor

Str >= 5

You are proficient in the use of medium-weight armor

Full Armor

trained Military skill, Str >= 5

You are proficient in the use of all armor types

Light Shields

None

You are proficient in the use of light shield types

Heavy Shields

trained Military skill, Str >= 5

You are proficient in the use of all standard shields

Weapons

Civilian Melee Weapons

None

You are proficient in the use of civilian melee weapons

Military Melee Weapons

trained Military skill

You are proficient in the use of all standard melee weapons

Civilian Ranged Weapons

None

You are proficient in the use of civilian ranged weapons

Military Ranged Weapons

trained Military skill

You are proficient in the use of all standard ranged weapons

Special Weapon (choose)

Depends on chosen weapon

You are proficient in the use of your chosen non-standard weapon. You may take this talent multiple times, choosing different weapons.

Defenses

Alert Defense

Trained skill Alertness

When unarmored or lightly armored, apply Awa to defense in place of Dex. Penalties to Dex still apply to defense.

Attack

Improved Strike

Choose a weapon. +1 to hit rolls

Wild Strike

Choose a weapon. Apply 1d20 vs 10 instead of the usual 1d10 vs 5 for hit

Precise Strike

Choose a weapon. Apply 1d6 vs 3 instead of the usual 1d10 vs 5 for hit

Improved Hit

Improved Strike

Choose a weapon. +1 to damage

Powers

Requirement

Description

Disarm

Improved Push

Extra Attack

trained Military skill

Take an extra attack, at -3 hit penalty to attacks this round

Off Hand Attack

trained Military skill

Take an extra attack with a light weapon in your off hand or a double ended weapon, -2 to hit for attacks this round

Lunge

Proficiency and Finesse in a suitable sword, such as a sabre

In a sharp and sudden strike, gain +2 to hit, -1 damage

Tangle Weapon

Proficiency in the Chain weapon

In an attack with the chain against the enemies weapon, entangle it in the chain. On their turn they may: attempt to free their weapon, str or dex vs str; attempt to pull you off balance, str vs str. If they succeed you may drop the chain to maintain balance; If on your next turn you still hold the chain and their weapon is still entangled, you may attempt to disarm them, str vs str.

D10/Fighter (last edited 2008-08-31 23:58:36 by cal)