Rules for D10 awaiting approval or detail decisions.

Flatfooted

When a character makes a successful attack against an Aspect on a target, their next attack, if against a different Aspect of the same target, is assumed to catch the target flatfooted. The target takes a penalty to their defense for that attack.

Advancement

Problem Areas

Some potential powers may be difficult to balance in D10:

Summoning, adds a temporary member to the party.

Power words

Many permanent effects

Exceptions to 3 Aspects

Reduce Aspect / Attribute build points?

Reducing build points from 21 by 1/6, rounding down, gives 17. Allows 8 average over 6 remaining ability scores, placing 1s in all attributes. Reduce to 15 to limit average to 7, but limited favorable build options.

Make a remaining aspect or aspects increased cost?

Increasing cost of aspect points by 50% offsets loss of meaningful aspect. An incorporeal might take 3/1.5, 3/1.5 5,5,5, or 9/1.5, 9/1.5, 1,1,1, and get a 7 average either way.

Making one aspect double cost is another option. For example, if constructs have double cost mind, outsmarting a construct tends to be favorable over battering it. Body 1, Mind 2/2, 6 to all attributes, would give our construct 7 on all ability scores. 6, 0/2, 5,5,5, would give 11 all body abilities, 5 all mind, 8 average.

D10Devel (last edited 2008-09-06 17:55:02 by cal)