Rules for D10 awaiting approval or detail decisions. = Flatfooted = When a character makes a successful attack against an Aspect on a target, their next attack, if against a different Aspect of the same target, is assumed to catch the target flatfooted. The target takes a penalty to their defense for that attack. = Advancement = * Every 3rd level a character may increment one Aspect or Attribute. Start level 3 or 3rd advancement? * Additional Talents and Powers: alternating, choice of 1/level? skip in levels you get a stat boost? = Problem Areas = Some potential powers may be difficult to balance in D10: Summoning, adds a temporary member to the party. Power words Many permanent effects = Exceptions to 3 Aspects = * Constructs * no social * Incorporeal * no body '''Reduce Aspect / Attribute build points?''' Reducing build points from 21 by 1/6, rounding down, gives 17. Allows 8 average over 6 remaining ability scores, placing 1s in all attributes. Reduce to 15 to limit average to 7, but limited favorable build options. '''Make a remaining aspect or aspects increased cost?''' Increasing cost of aspect points by 50% offsets loss of meaningful aspect. An incorporeal might take 3/1.5, 3/1.5 5,5,5, or 9/1.5, 9/1.5, 1,1,1, and get a 7 average either way. Making one aspect double cost is another option. For example, if constructs have double cost mind, outsmarting a construct tends to be favorable over battering it. Body 1, Mind 2/2, 6 to all attributes, would give our construct 7 on all ability scores. 6, 0/2, 5,5,5, would give 11 all body abilities, 5 all mind, 8 average.