Player values must be between 1 and 6.  Maximum value is 9, for Epic monsters only.

You only get a maximum of 7 ranks in a skill. If you want more, you'll need to have racial bonuses, bonuses from magic items, or situational bonuses from talents. Or rearrange your stats to bump up the base value next time you level.







Character Name Level Profession







Race Size - - Age Gender Height Weight W/Equip
11/20/10 10:07 AM
Enter Ability Scores
ASPECTS

power level

1=1d2
2=1d4
3=1d6
4=1d8
5=1d10
6=1d12

 

0

PHYSICAL


MENTAL


SOCIAL



7


d



d

 

d



POWER

STRENGTH

GENIUS

CHARISMA



d


Athletics


Science, Tactics


Entertain, Leadership


AGILITY

DEXTERITY

AWARENESS

WIT



d


Nimble, Precision

 

Handy, Nature Perception


Customs, Shrewd, Trickery


ENDURANCE

STAMINA

FOCUS

WILLPOWER



d


Fortitude


Crafting, Magic


Diplomacy, Faith


 Your attributes and aspects should total 21. Add the attribute and aspect to get each of the nine stats.

DEFENSES
STRENGTH Size + Armor Misc
GENIUS Misc
CHARISMA Misc
  = 8 + Str +
0 -  
= 8 + Gen + 0
 
= 8 + Cha + 0
DEXTERITY Size + Armor Misc
AWARENESS Misc
WIT Misc

= 8 + Dex +
0 -
= 8 + Awa + 0

= 8 + Wit + 0
Take your Endurance stats (Stamina, Focus, and Willpower) and add 8 to get your hit points for each pool.
HIT POINTS
PHYSICAL
Multiplier Sta x 1
Bonus HP Scratches
Wounds
Reduction
MENTAL
Multiplier Foc x 1
Bonus HP Scratches
Wounds
Reduction
SOCIAL
Multiplier Will x 1
Bonus HP Scratches
Wounds
Reduction
Scratches

/

Wounds

/

Scratches

/

Wounds

/

Scratches

/

Wounds

/

sYou heal Physical wounds equal to your End each 8 hour rest. You heal Mental and Social wounds fully after a 5 minute rest. You heal scratches fully in each aspect you are not defeated in after a 1 minute rest.
Physical defeat means you are unconscious and will take 1 wound/round until stabilized. Mental defeat means you cannot use non-simple powers, and all rolls using a d20 are instead rolled with d6s. Social defeat means you are dazed.





Combat Role
Adventuring Role



Origin
Creature Type

Languages

Vision and Unusual Senses
Character Notes

Aspect - Copyright 2008 - 2010, Paul Gunn & Stone Tablet Games
Total XP
Next Level



You start with 28 Character Points (CP). You get 3 CP each level

MONEY
EP PP GP SP CP





value = 100 value = 10 value = 1 value = 1/10 value = 1/100

SKILLS

Racial Skill:

Pick a Skill!

 

SKILLS

Bonus

Ranks

Stat

Race

ACP?

Misc

Source

Athletics

+0

 

Str

 

Yes

 

 

Crafting

+0

 

Foc

 

No

 

 

Customs

+0

 

Wit

 

No

 

 

Diplomacy

+0

 

Will

 

No

 

 

Entertain

+0

 

Cha

 

No

 

 

Faith

+0

 

Will

 

No

 

 

Fortitude

+0

 

Sta

 

Yes

 

 

Handy

+0

 

Awa

 

No

 

 

Leadership

+0

 

Cha

 

No

 

 

Magic

+0

 

Foc

 

No

 

 

Nature

+0

 

Awa

 

No

 

 

Nimble

+0

 

Dex

 

Yes

 

 

Perception

+0

 

Awa

 

No

 

 

Precision

+0

 

Dex

 

Yes

 

 

Science

+0

 

Gen

 

No

 

 

Shrewd

+0

 

Wit

 

No

 

 

Tactics

+0

 

Gen

 

No

 

 

Trickery

+0

 

Wit

 

No

 

 











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