BOY SCOUT

Alignment: Must not be Chaotic or Evil

Hit Die: d10.

Class Skills

The Boy Scout's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Decipher Script(Int), Diplomacy (Cha), Disable Device (Cha), Gather Information (Cha), Handle Animal(Cha), Heal(Wis), Hide (Dex), Jump (Str), Knowledge (Architecture and Engineering; Geography; History; Local; Nature; Nobility and Rpyalty; Religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession(Wis), Ride(Dex), Search(Int), Sense Motive (Wis), Speak Language(na), Spot(Wis), Survival(Wis), Swim(Str), Tumble (Dex), Use Rope(Dex).

Skill Points at 1st Level: (8 + Int modifier) x4.

Skill Points at Each Additional Level: 8 + Int modifier.

Table: The Boy Scout

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

Rank

1st

+0

+2

+2

+2

Bonus Feat

Scout

2nd

+1

+3

+3

+3

Tenderfoot

3rd

+2

+3

+3

+3

Second Class

4th

+3

+4

+4

+4

Bonus Feat

First Class

5th

+3

+4

+4

+4

Star

6th

+4

+5

+5

+5

Life

7th

+5

+5

+5

+5

Bonus Feat

Eagle

8th

+6/+1

+6

+6

+6

9th

+6/+1

+6

+6

+6

10th

+7/+2

+7

+7

+7

Bonus Feat

11th

+8/+3

+7

+7

+7

12th

+9/+4

+8

+8

+8

13th

+9/+4

+8

+8

+8

Bonus Feat

14th

+10/+5

+9

+9

+9

15th

+11/+6/+1

+9

+9

+9

16th

+12/+7/+2

+10

+10

+10

Bonus Feat

17th

+12/+7/+2

+10

+10

+10

18th

+13/+8/+3

+11

+11

+11

19th

+14/+9/+4

+11

+11

+11

Bonus Feat

20th

+15/+10/+5

+12

+12

+12

Class Features

All of the following are class features of the Boy Scout.

Weapon and Armor Proficiency: A Boy Scout is proficient with the dagger, quarterstaff, all bows, and the throwing axe. Boy Scourts are proficient with light armor.

The throwing axe

cost

Dmg(M)

critical

Range Increment

Weight

type

3gp

1d6

19-20/x2

10ft.

1 lb.

Piercing

Bonus Feats: First level and every 3rd level after Boy Scouts take a bonus feat from the following list: Acrobatic, Agile, Alertness, Animal Affinity, Athletic, Deft Hands, Diligent, Endurance, Great Fortitude, Investigator, Iron Will, Leadership, Lightning Reflexes, Negotiator, Run, Self-Sufficent, Stealthy, Toughness, Track.

Ex Boy Scout: A Character who takes on an allignment incompatible with this class is no longer considered a Boy Scout and may no longer advance in this class. However they retain skills and abilities aquired as a Boy Scout.


CategoryRolePlaying

BoyScout (last edited 2008-06-08 22:21:04 by cal)