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← Revision 6 as of 2008-09-06 17:55:02 ⇥
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Deletions are marked like this. | Additions are marked like this. |
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= Flatfooted =; | = Flatfooted = |
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When a character makes a successful attack against a column on a target, their next attack, if against a different column on the same target, is assumed to catch the target flatfooted. The target doesn't get the attribute bonus to their defense for that attack. | When a character makes a successful attack against an Aspect on a target, their next attack, if against a different Aspect of the same target, is assumed to catch the target flatfooted. The target takes a penalty to their defense for that attack. |
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= Advancement =; | = Advancement = |
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* Every 3rd level a character adds 1 to a row or column of their attributes. Start level 3 or 3rd advancement? |
* Every 3rd level a character may increment one Aspect or Attribute. Start level 3 or 3rd advancement? |
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= Problem Areas = Some potential powers may be difficult to balance in D10: Summoning, adds a temporary member to the party. Power words Many permanent effects = Exceptions to 3 Aspects = * Constructs * no social * Incorporeal * no body '''Reduce Aspect / Attribute build points?''' Reducing build points from 21 by 1/6, rounding down, gives 17. Allows 8 average over 6 remaining ability scores, placing 1s in all attributes. Reduce to 15 to limit average to 7, but limited favorable build options. '''Make a remaining aspect or aspects increased cost?''' Increasing cost of aspect points by 50% offsets loss of meaningful aspect. An incorporeal might take 3/1.5, 3/1.5 5,5,5, or 9/1.5, 9/1.5, 1,1,1, and get a 7 average either way. Making one aspect double cost is another option. For example, if constructs have double cost mind, outsmarting a construct tends to be favorable over battering it. Body 1, Mind 2/2, 6 to all attributes, would give our construct 7 on all ability scores. 6, 0/2, 5,5,5, would give 11 all body abilities, 5 all mind, 8 average. |
Rules for D10 awaiting approval or detail decisions.
Flatfooted
When a character makes a successful attack against an Aspect on a target, their next attack, if against a different Aspect of the same target, is assumed to catch the target flatfooted. The target takes a penalty to their defense for that attack.
Advancement
- Every 3rd level a character may increment one Aspect or Attribute. Start level 3 or 3rd advancement?
- Additional Talents and Powers: alternating, choice of 1/level? skip in levels you get a stat boost?
Problem Areas
Some potential powers may be difficult to balance in D10:
Summoning, adds a temporary member to the party.
Power words
Many permanent effects
Exceptions to 3 Aspects
- Constructs * no social
- Incorporeal * no body
Reduce Aspect / Attribute build points?
Reducing build points from 21 by 1/6, rounding down, gives 17. Allows 8 average over 6 remaining ability scores, placing 1s in all attributes. Reduce to 15 to limit average to 7, but limited favorable build options.
Make a remaining aspect or aspects increased cost?
Increasing cost of aspect points by 50% offsets loss of meaningful aspect. An incorporeal might take 3/1.5, 3/1.5 5,5,5, or 9/1.5, 9/1.5, 1,1,1, and get a 7 average either way.
Making one aspect double cost is another option. For example, if constructs have double cost mind, outsmarting a construct tends to be favorable over battering it. Body 1, Mind 2/2, 6 to all attributes, would give our construct 7 on all ability scores. 6, 0/2, 5,5,5, would give 11 all body abilities, 5 all mind, 8 average.