Differences between revisions 1 and 6 (spanning 5 versions)
Revision 1 as of 2008-08-02 19:07:28
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Editor: paw
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Revision 6 as of 2008-08-02 20:31:32
Size: 2193
Editor: paw
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Arcane Acceleration Sage Attack 1
You make a short incantation that enables an ally to quickly act.
At-Will . Arcane, Weapon
==== Sagely Intuition Sage Attack 1 ====

You make a brilliant observation that enables an ally to quickly act.

At-Will Arcane, Weapon
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Dancing Athame Sage Attack 1

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Dancing Athame Sage Attack 1 ====
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At-Will . Arcane, Weapon
At-Will Arcane, Weapon
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Faerie Lights Sage Attack 1

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Faerie Lights Sage Attack 1 ====
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At-Will . Arcane, Radiant
At-Will Arcane, Radiant
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Mark of the Sage Sage Attack 1

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Mark of the Sage Sage Attack 1 ====
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At-Will . Arcane, Fire
At-Will Arcane, Fire
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==== Welcome Distraction Sage Attack 1 ====

You time your strike perfectly so that an ally can escape.

At-Will ♦ Arcane, Radiant

Standard Action Ranged 10

Target: One creature

Attack: Intelligence vs. Reflex

Hit: Intelligence modifier radiant damage, and you let one ally adjacent to either you or the target shift 2 squares as a free action.

Sage

Pick two:

Sagely Intuition Sage Attack 1

You make a brilliant observation that enables an ally to quickly act.

At-Will ♦ Arcane, Weapon

Standard Action Melee weapon

Target: One creature

Attack: An ally of your choice makes a melee basic attack against the target

Hit: Ally's basic attack damage + your Intelligence modifier.

Dancing Athame Sage Attack 1

Your ritual blade springs forth to attack your target, distracting them to give your allies tactical advantage.

At-Will ♦ Arcane, Weapon

Standard Action Ranged 10

Target: One creature

Attack: Intelligence vs. AC

Hit: 1d4 + Intelligence modifier damage.

Effect: The Athame can aid in flanking.

Faerie Lights Sage Attack 1

Bright lights surround the target, making it easier to see and preventing it from making opportunity attacks.

At-Will ♦ Arcane, Radiant

Standard Action Ranged 10

Target: One creature

Attack: Intelligence vs. AC

Hit: Intelligence modifier damage, and allies gain a power bonus to melee attack rolls against the target equal to your Intelligence modifier until the end of your next turn. If the creature has no vision but normal, darkvision, or infravision, it is unable to make opportunity attacks until your next turn.

Mark of the Sage Sage Attack 1

A flaming rune leaps from your fingertips to strike an opponent, leaving a small glowing mark.

At-Will ♦ Arcane, Fire

Standard Action Ranged 5

Target: One creature

Attack: Intelligence vs. Reflex

Hit: 1d4 + Intelligence modifier fire damage, and allies gains a +1 power bonus to attack rolls against the target until your next turn. The next successful attack against that foe gains improved critical.

Welcome Distraction Sage Attack 1

You time your strike perfectly so that an ally can escape.

At-Will ♦ Arcane, Radiant

Standard Action Ranged 10

Target: One creature

Attack: Intelligence vs. Reflex

Hit: Intelligence modifier radiant damage, and you let one ally adjacent to either you or the target shift 2 squares as a free action.

Sage (last edited 2008-08-04 03:32:36 by paw)