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Size: 1708
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Size: 2193
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| Deletions are marked like this. | Additions are marked like this. |
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| Arcane Acceleration Sage Attack 1 You make a short incantation that enables an ally to quickly act. At-Will . Arcane, Weapon |
==== Dancing Athame Sage Attack 1 ==== Your ritual blade springs forth to attack your target, distracting them to give your allies tactical advantage. At-Will ♦ Arcane, Weapon Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. AC Hit: 1d4 + Intelligence modifier damage. Effect: The Athame can aid in flanking. ==== Faerie Lights Sage Attack 1 ==== Bright lights surround the target, making it easier to see and preventing it from making opportunity attacks. At-Will ♦ Arcane, Radiant Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. AC Hit: Intelligence modifier damage, and allies gain a power bonus to melee attack rolls against the target equal to your Intelligence modifier until the end of your next turn. If the creature has no vision but normal, darkvision, or infravision, it is unable to make opportunity attacks until your next turn. ==== Mark of the Sage Sage Attack 1 ==== A flaming rune leaps from your fingertips to strike an opponent, leaving a small glowing mark. At-Will ♦ Arcane, Fire Standard Action Ranged 5 Target: One creature Attack: Intelligence vs. Reflex Hit: 1d4 + Intelligence modifier fire damage, and allies gains a +1 power bonus to attack rolls against the target until your next turn. The next successful attack against that foe gains improved critical. ==== Sagely Intuition Sage Attack 1 ==== You make a brilliant observation that enables an ally to quickly act. At-Will ♦ Arcane, Weapon |
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| Dancing Athame Sage Attack 1 Your ritual blade springs forth to attack your target, distracting them to give your allies tactical advantage. At-Will . Arcane, Weapon |
==== Welcome Distraction Sage Attack 1 ==== You time your strike perfectly so that an ally can escape. At-Will ♦ Arcane, Radiant |
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| Attack: Intelligence vs. AC Hit: 1d4 + Intelligence modifier damage. Effect: The Athame can aid in flanking. |
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| Faerie Lights Sage Attack 1 Bright lights surround the target, making it easier to see and preventing it from making opportunity attacks. At-Will . Arcane, Radiant Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. AC Hit: Intelligence modifier damage, and allies gain a power bonus to melee attack rolls against the target equal to your Intelligence modifier until the end of your next turn. If the creature has no vision but normal, darkvision, or infravision, it is unable to make opportunity attacks until your next turn. |
Attack: Intelligence vs. Reflex |
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| Mark of the Sage Sage Attack 1 A flaming rune leaps from your fingertips to strike an opponent, leaving a small glowing mark. At-Will . Arcane, Fire Standard Action Ranged 5 Target: One creature Attack: Intelligence vs. Reflex Hit: 1d4 + Intelligence modifier fire damage, and allies gains a +1 power bonus to attack rolls against the target until your next turn. The next successful attack against that foe gains improved critical. |
Hit: Intelligence modifier radiant damage, and you let one ally adjacent to either you or the target shift 2 squares as a free action. |
Sage
Pick two:
Dancing Athame Sage Attack 1
Your ritual blade springs forth to attack your target, distracting them to give your allies tactical advantage.
At-Will ♦ Arcane, Weapon
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. AC
Hit: 1d4 + Intelligence modifier damage.
Effect: The Athame can aid in flanking.
Faerie Lights Sage Attack 1
Bright lights surround the target, making it easier to see and preventing it from making opportunity attacks.
At-Will ♦ Arcane, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. AC
Hit: Intelligence modifier damage, and allies gain a power bonus to melee attack rolls against the target equal to your Intelligence modifier until the end of your next turn. If the creature has no vision but normal, darkvision, or infravision, it is unable to make opportunity attacks until your next turn.
Mark of the Sage Sage Attack 1
A flaming rune leaps from your fingertips to strike an opponent, leaving a small glowing mark.
At-Will ♦ Arcane, Fire
Standard Action Ranged 5
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 1d4 + Intelligence modifier fire damage, and allies gains a +1 power bonus to attack rolls against the target until your next turn. The next successful attack against that foe gains improved critical.
Sagely Intuition Sage Attack 1
You make a brilliant observation that enables an ally to quickly act.
At-Will ♦ Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: An ally of your choice makes a melee basic attack against the target
Hit: Ally's basic attack damage + your Intelligence modifier.
Welcome Distraction Sage Attack 1
You time your strike perfectly so that an ally can escape.
At-Will ♦ Arcane, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Reflex
Hit: Intelligence modifier radiant damage, and you let one ally adjacent to either you or the target shift 2 squares as a free action.
