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⇤ ← Revision 1 as of 2007-10-07 03:22:48
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| * toons receive a -6 penalty on spot checks. |
Toon species template
A toon may be based on any other species. Player characters using this template should use a base species suited for PCs. Apply the following modifications to rules and stats:
- Intelligence (except as modified below) is PC normal range.
- Toons take only non-lethal damage. Should a weapon normally deal lethal damage, count as non-lethal if applied against a toon.
- Toons, whatever weapon they wield, inflict only non-lethal damage. No penalty is applied to using a normally lethal weapon to inflict non-lethal damage.
- Toons always have at least a couple extreme stats. Reduce the lowest stat to 3 and add the same amount to the highest stat. Optionally reduce the second lowest stat to 5 and add to second highest stat.
- The standard costume of a toon is assumed to have a pocket which functions as a bag of holding.
- toons receive a -6 penalty on spot checks.
A toon receives as racial bonus the following feats:
- Miraculous Escape: If trapped or bound beyond chance of normal escape and unobservable by other characters, a toon may teleport to a nearby location also not under observation. After using this ability, the character must immediately reveal themselves to their captor. The captor, at DM discretion, may require the character to walk up and distract them from a task to be revealed.
- Belief as Reality: When presented with an illusion and failing to see through the illusion, may interact with the illusion safely ignoring any trap that might be hidden behind. Such factors as walking off the edge of a cliff or a trapdoor opening underneath the character have no effect until noticed.
