Revision 1 as of 2008-08-08 16:28:39

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Thoughts and notes related to D10 rule set.

Effect of D6,D8,D12 for challenge rolls?

Start a new character with attribute matrix, N powers, and N skill points.

Each new level take a new power and skill, increment 1 attribute. Incrementing a whole column or row advances too fast.

Classes in the form of paths, sets of related powers. Some paths complement, others clash and may not both be used in a character. Similar powers may occur in multiple paths. Most D20 classes mapping roughly to a set of complementary paths.

Powers restricted by prerequisite powers and attributes. A character may advance faster along a path at the expense of reduced flexibility.

Proposed Paths:

soldier

healer

brawler

inflicter (dark side counter of healer)

jester

expert (extra skill points)

illusion

summoning (When starting choose a type of creatures summoned)

shape shifting

conjuring

seeing

...

wilds man