Skills

Prayer

prerequisite: Deity

You can sense and identify divine powers and their after effects, or other magic at -2 penalty.

Talents

Deity

prerequisite: knowledge(religion) trained skill.

Your studies and ministrations have gained the favor of a patron deity, granting you powers to work in

their cause. Able to use skill Prayer.

Full Shift

prerequisite: Shape Shifting

Your animal form may assume full animal aspects, attributes, and skills.

Possession Shift

prerequisite: Shape Shifting, Any object Transmutation power.

Possessions on your person, not just items of natural materials, may shift with you.

Wild Power

prerequisite: Full Shift.

Your animal form may take powers you possess in normal form, ignoring Talent and skill prerequisites.

Wild Trait

prerequisite: Full Shift.

Any Talents and Powers your animal form has may be taken as if you were that species.

Powers

Divine Light

prerequisite: Deity talent.

at will.

Causes your holy symbol to glow, illuminating a range of 2*awareness ft. well, and that range again of shadowy illumination. This light fades while not being renewed at a rate of 1ft./minute. Beings opposed to you or your patron receive a -1 penalty to success on all actions dependent on sight while their target is within range of this light.

Rebuke

prerequisite: Deity talent.

at will.

Ranged.

Calling forth the Holy name of your deity or cause, inspire fear and repentance in those who transgress.

Social aspect attack.

Healing

Healing Touch

prerequisite: first aid trained skill, Deity talent.

action point.

range touch.

Heal up to Awareness wounds to a subject's Stamina.

Battle Medic

prerequisite: Healing Touch.

at will.

range touch.

Heal up to Awareness non-wound damage to a subjects Stamina. Stabilize a patient dying of Stamina wounds.

Remove Curse

prerequisite: Healing Touch.

action point.

range touch.

Roll challenge Awareness vs. curse rating. On success curse is dispelled. Wounds inflicted by curse prior to being removed must still be healed.

Remove Poison

prerequisite: Healing Touch.action point.

range touch.

Roll challenge Awareness vs. poison rating. On success poison is countered. Wounds inflicted by poison prior to being countered must still be healed.

Donor

prerequisite: Healing Touch or Leach.at will.

range touch.

You may donate some of your health to a patient, absorbing their wounds.

Diagnose

prerequisite: Healing Touch

at will.

range touch.

Roll Awareness vs. difficulty of a disease, poison, or curse. On success you know the nature of the ailment to be treated.

Inflictor

Leach

prerequisite: Deity, conflicts with Healing Touch.

at will.

range touch.

Dex to hit, 1/2 Awareness damage, heal 1/2 Awareness wounds or scratches to yourself.

Curse

prerequisite: Leach

range touch.

Dex to hit, Awareness rating to dissipate, damage?

Poison

Like Curse. may be applied to a weapon or trap for delivery.

Shape Shifter

Shape Shifting

prerequisite: Deity

minute

Assume the form of an animal. Choose the animal when taking this power. It uses your base abilities with the animal types modifiers. Animal has it's own Talents and Powers, but retains your skills. Total of scratches and wounds is preserved across change. Possessions of Natural materials may shift with you. May be taken more than once with different animals.

Fast Shifting

prerequisite: Shape Shifting

at will

Shape Shift as a standard action.

D10/Cleric (last edited 2008-08-27 19:24:38 by cal)